Subject: Re: [stella] Unending VDEL hell From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Tue, 30 Apr 2002 08:34:39 -0700 |
Hm, actually I did.
I see two cars (green being one line below red) and they both move slowly up (single line by single line).
Then you can remove the EOR for P0 and change the P0 code in GameCalc: LDA P0_YFullres SEC SBC #1 LSR STA P0_Y
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