[stella] Marble Craze kernal

Subject: [stella] Marble Craze kernal
From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx>
Date: Fri, 17 May 2002 15:16:46 -0500
Aside from the score and status display, my Marble Craze kernal is working! My previous releases were nice, but I cheated a bit by using the Stellar Track text code. But now I'm finally a true 2600 programmer. :o)

It's going to be a side by side split-screen two player game where you roll a marble along a path across multiple screens to a finish line. It's an overhead view, and I also wanted the path to have ramps up and down so I added the ability to make the path lighter or darker in places. There are also power ups which I just used a missile graphic for. And it's a paddle game where each player uses two paddles, so I had to add code to read all four paddles. The paddle reading is low-res compared to other games (only reads 25 unique positions at 30Hz) but I think it will be fine for this game. The playfield garbage under the score is showing the paddle positions.


Attachment: marble.bin
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