Re: [stella] 2600 Radial Pong

Subject: Re: [stella] 2600 Radial Pong
From: Jeff Johnston <jeffryj@xxxxxxxxxxxxx>
Date: Thu, 4 Jul 2002 21:33:03 -0700 (MST)
I am planning on using the joysticks, and when the button is pressed it
will speed up the player.  Maybe I could also use the paddles in a
different way where instead of the position being set directly by the
paddle it would instead use the "centered" point of the paddle as no
motion and then when moved off center that would be acceleration in a
certain direction.  I want to avoid having an "edge" though.. this is a
circular game :)


On Thu, 4 Jul 2002, Glenn Saunders wrote:

> What are you planning to use as a control scheme?   Hopefully not
> joysticks.  Joysticks for pong games suck.  In the Java game it works
> because you have the mouse.  I know in an ideal world you'd want infinite
> rotation but unfortunately the driving controller won't yield enough
> resolution for that.  So you may be stuck using the paddles and thus
> forcing a hard left and right limit to the rotation.
> I like the way you did the circle rotation on the sprites.  Makes me wonder
> whether Star Castle might have been possible after all (with flicker of
> course).
> At 09:02 PM 7/4/2002 -0700, you wrote:
> >Hi,
> >
> >This is my first post to the list, but I've been lurking for a few days :)
> >
> >I've finally got my courage up to working on a little 2600 side project..
> >Radial Pong, suggested by Skatepunk60 of AtariAge.  Here is the Java
> >version:
> >
> >
> >
> >I've gotten decently far on my own.  My next challenge is being able to
> >choose the horizontal position of the sprites & ball.  I am using
> >horizontal motion to move them relative to whatere they started out, but
> >I'm not quite sure how to specify where that starting point is.  If you
> >guys can pass along any pointers or examples in this area it would be
> >great.
> >
> >I've attached the current source code/binary as a zip.  If I'm already
> >doing something "bad" please let me know before it gets too integrated :)
> >
> >Thanks,
> >calamari
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