Subject: Re: [stella] 2600 Radial Pong From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx> Date: Fri, 5 Jul 2002 00:02:01 -0500 |
I ran the Java version for a bit and then fired up the 2600 version. First I tried it in StelaX and then in z26. With those emulators, everything is offset and not drawn in the proper positions. Is this expected with this current version? I haven't yet fired it up in my Cuttle Cart, because I'm sitting on the couch with my laptop watching TV. I also like how you did the circular sprites, very smooth. As for the controller aspect, I would prefer to use the paddle controllers, even if that means you have a hard stop somewhere. As Glenn said, using the joystick to control paddle games just isn't as much fun. I'd rather have a stop somewhere (say, at 0 degrees, with perhaps some type of marker to indicate the stop) than linear motion, even if I could press the button to go faster. Please let me know when I can add this to our In Development page on AtariAge. :) ..Al ____________________________________________________________ Albert Yarusso (albert@xxxxxxxxxxxx) AtariAge.com - Atari News, Rarity Guides, Discussion & More! ----- Original Message ----- From: "Jeff Johnston" <jeffryj@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Thursday, July 04, 2002 11:33 PM Subject: Re: [stella] 2600 Radial Pong > > I am planning on using the joysticks, and when the button is pressed it > will speed up the player. Maybe I could also use the paddles in a > different way where instead of the position being set directly by the > paddle it would instead use the "centered" point of the paddle as no > motion and then when moved off center that would be acceleration in a > certain direction. I want to avoid having an "edge" though.. this is a > circular game :) > > calamari > > On Thu, 4 Jul 2002, Glenn Saunders wrote: > > > What are you planning to use as a control scheme? Hopefully not > > joysticks. Joysticks for pong games suck. In the Java game it works > > because you have the mouse. I know in an ideal world you'd want infinite > > rotation but unfortunately the driving controller won't yield enough > > resolution for that. So you may be stuck using the paddles and thus > > forcing a hard left and right limit to the rotation. > > > > I like the way you did the circle rotation on the sprites. Makes me wonder > > whether Star Castle might have been possible after all (with flicker of > > course). > > > > > > > > At 09:02 PM 7/4/2002 -0700, you wrote: > > >Hi, > > > > > >This is my first post to the list, but I've been lurking for a few days :) > > > > > >I've finally got my courage up to working on a little 2600 side project.. > > >Radial Pong, suggested by Skatepunk60 of AtariAge. Here is the Java > > >version: > > > > > >http://mx.geocities.com/castanosmx/juegos/radialpong/radialpong.html > > > > > >I've gotten decently far on my own. My next challenge is being able to > > >choose the horizontal position of the sprites & ball. I am using > > >horizontal motion to move them relative to whatere they started out, but > > >I'm not quite sure how to specify where that starting point is. If you > > >guys can pass along any pointers or examples in this area it would be > > >great. > > > > > >I've attached the current source code/binary as a zip. If I'm already > > >doing something "bad" please let me know before it gets too integrated :) > > > > > >Thanks, > > >calamari > > > > -------------------------------------------------------------------------- -------------------- > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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