Subject: Re: [stella] Review my marble animation From: Jeff Johnston <jeffryj@xxxxxxxxxxxxx> Date: Sat, 6 Jul 2002 17:25:25 -0700 (MST) |
Hi, Sorry if this has already been answered, but is it possible to play your game in PCAE? I tried all the different bankswitching modes and got various weird screens and sounds but nothing really worked. Which emulator are you developing with? Thanks, calamari On Fri, 5 Jul 2002, Paul Slocum wrote: > I managed to rearrange stuff and make room for two extra frames of > animation for my marbles. I used a variation of the graphics Kirk > suggested. I believe I will be able to get at least one and hopefully two > more player shapes to animate "falling off". I haven't tried all of > Thomas's ideas to optimize the kernal yet, so it's still possible that I > may find a way to double the number of player shapes. > > See what you think of what I've got. It's not perfect, but I think it > gives a decent impression of "rolling" and it's at least an improvement > over no animation. :o) > > I've also started implementing some of your suggestions. The timer now > always stops when you die. And when your marble is reset, it flickers > quickly right before you regain control to warn you that you are about to > start playing. Game Select now cycles through the options on the title > screen. I've slowed the "inactive player" animation, and the B&W switch > now turns it off without affecting the music. > > It's a work in progress right now: There is an extra scanlines right now, > and only the left player is animated. Also, I put "walls" on the first level. > > I really appreciate everyone's feedback and help so far. My game's going > to be a lot better for it. > > -paul ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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