[stella] Review my marble animation
I managed to rearrange stuff and make room for two extra frames of
animation for my marbles. I used a variation of the graphics Kirk
suggested. I believe I will be able to get at least one and hopefully two
more player shapes to animate "falling off". I haven't tried all of
Thomas's ideas to optimize the kernal yet, so it's still possible that I
may find a way to double the number of player shapes.
See what you think of what I've got. It's not perfect, but I think it
gives a decent impression of "rolling" and it's at least an improvement
over no animation. :o)
I've also started implementing some of your suggestions. The timer now
always stops when you die. And when your marble is reset, it flickers
quickly right before you regain control to warn you that you are about to
start playing. Game Select now cycles through the options on the title
screen. I've slowed the "inactive player" animation, and the B&W switch
now turns it off without affecting the music.
It's a work in progress right now: There is an extra scanlines right now,
and only the left player is animated. Also, I put "walls" on the first level.
I really appreciate everyone's feedback and help so far. My game's going
to be a lot better for it.
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