Subject: Re: [stella] Star Fire 2600: Return of the Crosshair From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Mon, 8 Jul 2002 13:38:39 -0500 |
----- Original Message ----- From: "Manuel Polik" <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Monday, July 08, 2002 12:14 PM Subject: Re: [stella] Star Fire 2600: Return of the Crosshair > Even though I have 16 Bit resolution for the sprites, > right now they have to be mirrored. That is the main > problem at the moment. You just can't draw a Star > Destroyer from the side if it has to be displayed with > mirrored sprites. Ah. Okay, I assumed you were still using the sprite engine from the last demo you posted. Hmmm, 16-bit sprites... very cool. But won't that make the flicker even worse? Why the mirrored sprites? If there's no way to specify mirroring on a per-sprite basis, you could manually mirror all the sprite data. It's not like there will be a huge amount of graphic data anyway. Something else to maybe add to each sprite definition would be a vertical offset value so objects don't appear to drop as they move closer. Clay ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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