Re: [stella] Zork

Subject: Re: [stella] Zork
From: KirkIsrael@xxxxxxxxxxxxx
Date: 12 Jul 2002 19:48:02 -0000
> >YEEEESSSSSSS!!!!!!!  We must have Zork!  But it would need a keyboard,
> >and I haven't gotten to that yet.  Zelda would be a lot harder to code,
> >but it wouldn't need extra peripherals.  Or maybe, it wouldn't.
> >I ofter forget about the console switches.  :)
> I've looked into it a bit and I think Zork might be feasible.  I think you 
> could display about 250 useable characters on the screen using the 6 digit 
> score routine.  Although I'm a little bit worried about fitting it in 
> 128K.  Just the DAT file is 90K.
> I think that a decent interface could be done with the keypad 
> controllers.  You just put a T9-ish cellphone word recognition program on 
> the left keypad, and keys for the most common commands on the right keypad 
> like "INVENTORY" "TAKE" "USE" "NORTH" etc.  With a little practice, I got 
> to where I could type pretty fast on my cell phone.

You guys are sick.  Sick, I say.

(seriously, this scores 10 out of 10 for geek chic, 
 but negative a couple of dozen in terms of likely
 eventual playability...)

It might be interesting to do "Text" Adventure rather than
Zork...was Collosal Cave smaller than Zork? Or the other way
around with Zork being a subset of....anyway, a more humble
text adventure than the mighty zork might be worth pursuing...

"A casual stroll through a lunatic asylum 
   shows that faith does not prove anything."  --Nietzsche

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  • Re: [stella] Zork
    • KirkIsrael - Fri, 12 Jul 2002 15:48:52 -0400 (EDT) <=
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      • Colin_Hughes - Mon, 15 Jul 2002 11:12:45 -0400 (EDT)