Subject: Re: [stella] Zork From: Colin_Hughes@xxxxxxxx Date: Fri, 12 Jul 2002 22:21:44 +0100 |
I've got an 18 character display kernal that I used for the title line on my Tetris game - It relies on flickering between odd and even character spaced triple 3 wide spaced players... If I dig around I've got another kernel I wrote ready for an Archon/Chess game that had 9 character non flickery sprites.... ( I never tested it on a real VCS, just pcae under dos.. ) I'll fire up my old machine and see if it's still around.. Paul Slocum <paul-stella@xxxxxxxxxxxxxx>@biglist.com on 12/07/2002 19:33:48 Please respond to stella@xxxxxxxxxxx Sent by: owner-stella@xxxxxxxxxxx To: stella@xxxxxxxxxxx cc: Subject: [stella] Zork >YEEEESSSSSSS!!!!!!! We must have Zork! But it would need a keyboard, >and I haven't gotten to that yet. Zelda would be a lot harder to code, >but it wouldn't need extra peripherals. Or maybe it...no, it wouldn't. >I ofter forget about the console switches. :) I've looked into it a bit and I think Zork might be feasible. I think you could display about 250 useable characters on the screen using the 6 digit score routine. Although I'm a little bit worried about fitting it in 128K. Just the DAT file is 90K. I think that a decent interface could be done with the keypad controllers. You just put a T9-ish cellphone word recognition program on the left keypad, and keys for the most common commands on the right keypad like "INVENTORY" "TAKE" "USE" "NORTH" etc. With a little practice, I got to where I could type pretty fast on my cell phone. -Paul ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ ********************************************************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify postmaster@xxxxxxxx This footnote also confirms that this email message has been checked for all known viruses. ********************************************************************** SCEE 2002 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Zork, Paul Slocum | Thread | [stella] "Player Graphic Creation R, Ruffin Bailey |
[stella] 6507 assembler, Bill Heineman | Date | Re: [stella] Newbie: Efficiency in , Bill Heineman |
Month |