Subject: RE: [stella] supercharger good; busted code bad From: Nicolás Olhaberry <nolh@xxxxxxxxxxxxx> Date: Sun, 14 Jul 2002 01:19:31 -0300 |
----- Original Message ----- From: <KirkIsrael@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, July 13, 2002 7:41 PM Subject: Re: [stella] supercharger good; busted code bad > One last mystery though... > my Sprites are refelcted opposite on the 2600 relative to > all 3 emus! the code below is 'correct' on the supercharged > atari, backwards everywhere else... > ;assum horiz movement will be zero > LDX #$00 > LDA #$40 ;Left? > BIT SWCHA > BNE SkipMoveLeftP0 > LDX #$10 > LDA %00001000 > STA REFP0 ;show reflected version > SkipMoveLeftP0 I don´t have DASM right here to try it, but I think the problem occurs because you´re storing the wrong value into REFP0. Instead of "LDA %00001000" it should be "LDA #%00001000". Bye, Nicolás. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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