Subject: Re: vcs.h (was: Re: [stella] redline problem OK...THANKS!!!!) From: "Never Winter Nights" <neverwinter_nights@xxxxxxxxxxx> Date: Wed, 10 Jul 2002 18:37:15 -0500 |
heheh good idea, maybe all of you people can do something like " Official VCS.H File of Stella Mailing List" or something, it would be great to have a standard because I like a newbie have 3 VCS.H in my directory =/ and change one and another to compile different sources. Saludos Fernando ----- Original Message ----- From: "Manuel Polik" <cybergoth@xxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Wednesday, July 10, 2002 2:29 AM Subject: Re: vcs.h (was: Re: [stella] redline problem OK...THANKS!!!!) > Hi Thomas! > > >Manuel wrote: > >> Try using the one I attached. It has some nice annotations, helpful for > >> the beginner as for the pro, and if any code posted to [Stella] is not > >> compiling with it, the problem is not on _your_ side :-) > > >I'm missing a few timer registers, e.g. some of the disassembled games I > >saw are using $285 (I call it TIMINT) instead of INTIM. > > And how would DiStella call it? > > Assuming DiStella would call it $285, it wouldn't be that required in > vcs.h, despite there is no real reason for using it outside a > reverse-engineering... > > >As an emulator author Eckhard will know them more exactly. > > ...anyway, maybe you or Eckhard could just add the ones missing for a > final "final version" of vcs.h? :-) > > Greetings, > Manuel > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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