Subject: [stella] Star Fire - Return of the Starfield ?!? From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 21 Jul 2002 21:01:25 +0200 |
Hi there! Reaching the end of all my knowledge, I once more need your advice. :-) Though it actually was impossible, I somehow managed to put the Starfield back into my kernel. Well, attached is the result. It's not yet centered 100% and there's some flaws in the kernel, but: You'll realize immediately, that it's not acceptable at all. The flicker is maddening, probably worse than SW-TAG. I can tell you, why it must flicker that much. The reason is actually simple: Repositioning an object takes a whole scannline. This _can't_ take place in a line where I'm repositioning or drawing a sprite. What you see now, is a compromise, where I can draw the stars only in the vertical gaps between the sprites. A huge sprite can occupy enough vertical space to blank out 5 stars at once for example. Well, I don't think it makes any sense continuing with that approach. Even though I think it's a little better on the TV, I won't continue with that. Now I'm thinking of alternatives. Does anybody have an idea? Well, I could try for example doing 9 stars by utilizing both missiles and the ball and cycling through them with 20Hz, but that'll flicker again, of course. A little less probably, but it'll flicker. Maybe like Star Raiders. I think Star Raiders does it that way. Is this acceptable? Other ideas? Phew... I think I should feel frustrated now... spending almost 8 hours for nothing. Yet another learning experience I think :-) Greetings, Manuel
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