Subject: RE: [stella] AI primer? From: "Billy Eno" <ceno@xxxxxxxxxxxxx> Date: Tue, 23 Jul 2002 08:00:15 -0500 |
Warring Worms has a simple, yet effective AI, if I do say so myself :> . You can download the source at http://www.baroquegaming.com/projects/WarringWorms/warring_worms_source_page .htm the main portion of the AI is two subroutines in "joystick.s" called one_player_missile and one_player_mode, which is called from "snakes.s" starting on line 525 and line 659. -Billy http://www.baroquegaming.com > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On > Behalf Of Ruffin Bailey > Sent: Monday, July 22, 2002 10:02 PM > To: stella@xxxxxxxxxxx > Subject: [stella] AI primer? > > > First, a quick thank you for Color Tweaker. Very nice. (and a nod to The > Dig once again) I can only hope Thomas's Tune2600 is as useful > for sound as > Color Tweaker seems to be for color! (regardless of Tune2600's > being written > for DOS *sigh* :^D) > > But today's question is, "Where do I go for a Atari 2600 AI primer?" I've > been thinking about playing some Robocode > (http://robocode.alphaworks.ibm.com/home/home.html) just for the fun of it > and to start thinking AI, but that's, natch, a little high-level for the > 2600. > > I was trying to think of games that had decent AI on the 2600 -- KABOOM! > would not be on the list, nor would Space Invaders, nor River Raid, nor > Barnstorming, nor Vanguard... In fact I could think of very > little short of > the ghosts in Pac-Man and the bat in Adventure for AI, and even those are > just more patterns with a few rules, I'd imagine. Nothing struck > me as even > doing a real good job of pretending to have convincing AI -- Star Raiders > and Bezerk are kinda close, perhaps? Nothing on the level I'd like, > however. > > I'm trying to make a game inspired by Adept (Archon II), and now that I've > very nearly got two animated characters playable with, um, human supplied > intelligence, I was hoping to take a break from the tedium of > dreaming up 5 > to 8 more characters and start looking into AI for a one-player game, > specifically with the mano-a-mano stuff. Hardly a make-or-break > proposition, but I thought it might be fun. > > Ah yes, I also updated the little player graphic creation tool to > open from > the system clipboard, which makes things much more useful, I > believe. Copy > from your favorite text editor and voila. Still at > http://homepage.mac.com/mactari/mactari/grpxTool/ for now. > > Thanks, > > Ruffin Bailey > > ------------------------------------------------------------------ > ---------------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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