Subject: Re: [stella] Robot City (alpha) From: "Fabrizio Zavagli" <rasty@xxxxxxxxx> Date: Sun, 11 Aug 2002 23:46:07 +0200 |
Hey Thomas! Great seeing you back on a new homebrew.. I find the idea very intriguing and most of all, as you said, not abused on other 2600 games. How long have you been coding undercover to get this demo out? :) As for comments/suggestions: - I'm having some troubles in directing the helicopter's fire. It could be interesting to have the helicopter stop if you keep the fire button pressed, and have the joystick movement direct your fire. This would allow to shoot in a direction without having to move towards (close) enemies and therefore getting killed. - I've found myself getting trapped into corners on the 1st maze, and having to wait for death without a chance to survive as enemy tanks come towards me. It could be interesting to have the player's fire randomly roll the tank in another direction if you hit the tank on the shield... This would give a chance to make it in such occasions. To avoid getting the game too easy, you could limit the number of times you can "roll" a tank (and color-code it), or have the tank move faster each time you hit it, or have it go "berzerk" if you hit it too much... I recognize that's a pretty big change, but would avoid some of the "pacman frustration" :) Other than that... woww! :) Greets, Fabrizio.- ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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