Subject: Re: [stella] Robot City (alpha) From: "B. Watson" <atari@xxxxxxxxxxxxxx> Date: Sun, 11 Aug 2002 15:17:16 -0400 (EDT) |
On Sat, 10 Aug 2002, Thomas Jentzsch wrote: > Hi, > this is what might become a new game from me. It's nothing special, > please don't expect another Thrust. ;-) <snip> > Tell me, what you think about it. And I hope, you have some ideas about > gameplay improvements, because I think it's lacking something important > to make it a really good game. > It's pretty impressive so far. Really challenging, especially the second (green) maze. Obviously, it needs more levels, and sound... that's not what you're asking about. I think it needs at least one of these: - Another type of enemy (think of the pterry in Joust, or the mothership in Space Invaders), maybe he only comes out every once in a while and is really hard to kill and/or avoid. - Fuel that runs out, and a way to collect more fuel. You could just have `fuel dumps' appear randomly in the maze for a couple of seconds, or have an enemy supply truck that the tanks guard, when you shoot it it turns into a fuel dump (which is on fire, so you only have a few seconds to refuel). - Smarter or faster-shooting & moving tanks as the levels go up (a la the robots in Berzerk) - Hostages you have to rescue? Or is that too much like Choplifter? I always liked the idea that the whole point of the game in Choplifter and Defender was to rescue the hostages, and killing the enemy is a secondary mission goal. - When some certain event happens, you lose the ability to fire your gun for a few seconds. It could be combined with the new type of enemy above, when he shoots you, you don't die, you just lose the ability to shoot. Or maybe your movement rate gets cut in half. Or two different enemies, one that stops you from shooting, one that makes you move slow. Or you could only give the player one life, and being shot by the regular tanks damages the helicopter (your guns get damaged & only fire sometimes, then they get destroyed & don't fire at all, then your engines get damaged... Like Star Raiders or Blue Max on the Atari 800). - Bonus items. Maybe one allows you to shoot through the maze walls temporarily, and one gives you a shield that will deflect one enemy shot, and one gives you the ability to shoot through the tank shields (or temporarily destroy the tank shields, which regenerate a few seconds later. While a tank's shield is gone, you can shoot it from the front, of course). - Bonus screens between levels. Maybe you play through 2 or 3 levels of tanks, and then you get a maze full of hostages you have to rescue, with a time limit (like the treasure rooms in Gauntlet). ...hmmm. All the ideas I've come up with are ripped-off from other classic games. Maybe it's better to think of something completely new? (Is that even possible? Sure it is, but maybe not for me? Or maybe just not for me right this very minute...) Anyway, it's pretty impressive so far, especially for a <2K binary. Later, B. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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