Re: [stella] Robot City (alpha)

Subject: Re: [stella] Robot City (alpha)
From: "Fabrizio Zavagli" <rasty@xxxxxxxxx>
Date: Mon, 12 Aug 2002 01:07:34 +0200
> Hm, wouldn't that be unfair? Normally the tank would have to make a
> U-turn and show you his unshielded back. But some penalty for an
> 'emergence escape' might be a good idea, though color coding won't work,
> because the helicopter color is based on two of the tank colors
> (ChronoColor, Tm of Andrew ;-).

I was actually thinking of color-coding the tanks, but since you use the
tanks colors for the heli.. well it's still the same problem then! :)

> I have attached a slightly changed version (v0.11), where killed tanks
> will be revived when other tanks come close. It still has a little bug,
> that sometimes causes revived tanks to go through walls, but it's a bit
> more challenging. :-)

It's a LOT more challenging now...! For my weak skills, next to impossible!
:) But probalby I just need some more practice!
Love the reviving animation..

Anyway I've uploaded v011 to the CuttleCart to test it and while playing,
I've had some screen rolls... have you noticed that? I've tried v010 and it
doesn't happen..

Also, how about making the shield of a tank that's just been destroyed
harmless for a few seconds? I get killed a lot for touching it just after I
destroy the tank!


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