Subject: Re: [stella] Robot City (alpha) From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Sun, 11 Aug 2002 00:30:03 +0200 |
Fabrizio Zavagli wrote: > I find the idea very intriguing and most of all, as you said, not abused on > other 2600 games. > How long have you been coding undercover to get this demo out? :) Let me see... hmm... it started about five weeks ago. > - I'm having some troubles in directing the helicopter's fire. It could be > interesting to have the helicopter stop if you keep the fire button pressed, > and have the joystick movement direct your fire. This would allow to shoot > in a direction without having to move towards (close) enemies and therefore > getting killed. Yes, I'm not 100% happy with the control yet. Though you can reverse at any time, sometimes you are to close. But a stopping helicopter before shooting is also not exactly what I want. Maybe some recoil when shooting might help. > - I've found myself getting trapped into corners on the 1st maze, and having > to wait for death without a chance to survive as enemy tanks come towards > me. It could be interesting to have the player's fire randomly roll the tank > in another direction if you hit the tank on the shield... This would give a > chance to make it in such occasions. To avoid getting the game too easy, you > could limit the number of times you can "roll" a tank (and color-code it), > or have the tank move faster each time you hit it, or have it go "berzerk" > if you hit it too much... > I recognize that's a pretty big change, but would avoid some of the "pacman > frustration" :) Hm, wouldn't that be unfair? Normally the tank would have to make a U-turn and show you his unshielded back. But some penalty for an 'emergence escape' might be a good idea, though color coding won't work, because the helicopter color is based on two of the tank colors (ChronoColor, Tm of Andrew ;-). > Other than that... woww! :) Thanks! I have attached a slightly changed version (v0.11), where killed tanks will be revived when other tanks come close. It still has a little bug, that sometimes causes revived tanks to go through walls, but it's a bit more challenging. :-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de |
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