Subject: Re: [stella] Robot City (alpha) From: tjentzsch@xxxxxx Date: Mon, 12 Aug 2002 13:12:28 +0200 |
Fabrizio wrote: > It's a LOT more challenging now...! For my weak skills, next to impossible! > :) But probalby I just need some more practice! Oops. I do not want to make the game too challenging. :-) > Love the reviving animation.. What animation? BTW: In the attached version (v0.12), the disabled tanks are blinking. Now I can add really dead tanks. I also fixed the bug I mentioned in my previous post and removed all illegal opcodes too (for now). > Anyway I've uploaded v011 to the CuttleCart to test it and while playing, > I've had some screen rolls... have you noticed that? I've tried v010 and it > doesn't happen.. Yes, that's the "timing problems" I wrote about. I should be able to remove them quite soon when switching to 4K. At the moment, my ultra compact code sometimes runs ultra slow. > Also, how about making the shield of a tank that's just been destroyed > harmless for a few seconds? I get killed a lot for touching it just after I > destroy the tank! I'm working on that. Promised! Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ ich.bin@xxxxxxxxx - nur eine der witzigsten E-Mail-Adressen der Welt! Interesse? Klicken! http://digitaledienste.web.de/MyAdress/?mc=021105
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