Subject: Re: [stella] Robot City (alpha) From: KirkIsrael@xxxxxxxxxxxxx Date: 12 Aug 2002 14:10:33 -0000 |
> Fabrizio wrote: > >> Love the reviving animation.. > > > > What animation? > > Well not really a "reviving animation" but the way the tanks rotate in the > opposite direction once one is revived...! I don't have a lot of useful comments, but I wanted to point out how cool the little tanks look... > > > > I'm working on that. Promised! > > Great! :) > Maybe you could have the shield of a destroyed tank stay harmless in the > first levels, then have it become an obstacle on later lavels and deadly on > hard screens... > Also could have it disappear after a while... I dunno, I kind of like the challenge of not getting too close maybe the shields themselves could take like 4 or 5 hits to go away And I know it might be truer to an original in the current mode, but would it be cooler to have the main player be a tank as well? Or change the helicopter to an overhead view? Or maybe (and I know I rely on this idea way too much) make the game easier in other ways, but then a bit harder by giving the copter a bit of inertia. I'm thinking of something a little bit like omega race, though with out the "asteroids"-esque rotating/aiming. I guess the trick is most of the really cool suggestions for this general game involving needing more sprites...(or maybe I've been playing too much Bangai-O lately with its 100s and 100s of enemies and missiles and all...) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "An art form based on the computer should be impossible without it." --Myron Krueger ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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