Re: [stella] Improved Interlace demo

Subject: Re: [stella] Improved Interlace demo
From: Billy Eno <ceno@xxxxxxxxxxxxx>
Date: Thu, 22 Aug 2002 17:29:55 -0500
It seems to work, but with the order of the scanlines reversed. At lease the way I implemented it, the second field is above the first. I am guessing it would work either way. Anyone have an opinion as to which is "correct?" How does Z26 detect the second field?

On a tangent, for some reason, z26 (even previous versions) has a noise kind of like combat tank noises going on at all times on my system. Anyone seen this before?


Thomas Jentzsch wrote:

John Saeger wrote:

Actually I was wondering if anybody thinks an existing game like Yar's Revenge could be hacked to take advantage of this
new feature?

I might change Thrust so that the cave lines are thinner (more like in the original). Changing games where the sprites already have a single line resolution (e.g. SP Frogger, Kaboom, Cosmic Ark) might be a good idea.

Oh what the heck. Since this is such a timely subject, I've attached a version of z26 where video mode 6 is an interlaced
video mode.

I knew it!!! :-)


I've tried all the demos and the doubled vertical resolution gives them a completely "new" look. Wow!

Have fun!	

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