Subject: Re: [stella] Improved Interlace demo -- emu From: "John Saeger" <john@xxxxxxxxxxx> Date: Fri, 23 Aug 2002 05:52:07 -0700 |
Billy Eno wrote: > It seems to work, but with the order of the scanlines reversed. At > lease the way I implemented it, the second field is above the first. I > am guessing it would work either way. Anyone have an opinion as to > which is "correct?" How does Z26 detect the second field? Oh well, I had a 50% chance of getting it right. ;-) I don't have a VCS hooked up at the moment. Here is a version from Eckhard which has some additional features. To turn on interlace mode there is a new interlace command line switch. To draw even lines first use -! or -!0. To draw odd lines first use -!1. I think -! is probably correct for the current games and demos. If the interlace command line switch is enabled, the emu automatically starts up in video mode 6. To see what the non-interlaced view looks like, just switch to another video mode. If you don't like to see flicker don't turn on the -e command line switch. If you like to see a more authentic flicker use the -e command line switch. > > On a tangent, for some reason, z26 (even previous versions) has a noise > kind of like combat tank noises going on at all times on my system. > Anyone seen this before? Oh yeah, this is a popular complaint on NT based systems. Unfortunately the sound is great on my system so I can't really fix it. I'm running Windows ME with an Ensoniq PCI sound card. Other Soundblasters work great too. John
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