RE: [stella] Skeleton - a new game

Subject: RE: [stella] Skeleton - a new game
From: "Jay Eng" <engj@xxxxxxxxxxxxx>
Date: Thu, 29 Aug 2002 10:11:10 -0400
Just tried it on PCAE. It appears to not work.

J

-----Original Message-----
From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On
Behalf Of Eric Ball
Sent: Thursday, August 29, 2002 9:50 AM
To: stella@xxxxxxxxxxx
Subject: [stella] Skeleton - a new game


Just in time for Labour Day weekend, a new game to try.  Although it is
playable, it is not complete.  It is missing a title and ending screens,
and in this version you cannot be killed.  (Use your imagination.)  I've
tested it out using both Z26 and Cyberstella (no illegal opcodes either
so PCAE should work too), but I would appreciate knowing how it behaves
on the real thing.  (NTSC only at the moment, but I promise I will try
to make a PAL version.)  I haven't cycle counted out my VBLANK sections,
so it might roll under the right conditions.  And if anyone has modified
their VCS for stereo, I will be very interested in finding out how well
that works.

I'm just releasing the bin to start with.  I will release the source
code (and point out some neat tricks) after the long weekend, right now
I just want comments on the gameplay.  No manual either, just imagine
that you've found this in a bargain bin. :-)

(See attached file: skeleton.bin)




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