Subject: Re: [stella] Skeleton - a new game From: YanProulx <boreal@xxxxxxxxxxxx> Date: Thu, 29 Aug 2002 11:48:08 -0400 |
I saw two skelettons....very nicely draw. I like your concept. If you can add some RPG element that would be great. Eric Ball wrote: > Just in time for Labour Day weekend, a new game to try. Although it is > playable, it is not complete. It is missing a title and ending screens, > and in this version you cannot be killed. (Use your imagination.) I've > tested it out using both Z26 and Cyberstella (no illegal opcodes either so > PCAE should work too), but I would appreciate knowing how it behaves on the > real thing. (NTSC only at the moment, but I promise I will try to make a > PAL version.) I haven't cycle counted out my VBLANK sections, so it might > roll under the right conditions. And if anyone has modified their VCS for > stereo, I will be very interested in finding out how well that works. > > I'm just releasing the bin to start with. I will release the source code > (and point out some neat tricks) after the long weekend, right now I just > want comments on the gameplay. No manual either, just imagine that you've > found this in a bargain bin. :-) > > (See attached file: skeleton.bin) > > ------------------------------------------------------------------------ > Name: skeleton.bin > skeleton.bin Type: unspecified type (application/octet-stream) > Encoding: base64 ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Skeleton - a new game, B. Watson | Thread | Re: [stella] Skeleton - a new game, Fabrizio Zavagli |
Re: [stella] Skeleton - a new game, B. Watson | Date | Re: [stella] Skeleton - a new game, Eric Ball |
Month |