Re: [stella] Progrmmer needed for Bowling 2 :-)

Subject: Re: [stella] Progrmmer needed for Bowling 2 :-)
From: Ruffin Bailey <rufbo1@xxxxxxxxxxx>
Date: Thu, 05 Sep 2002 19:01:56 -0400
Past that, I think you're right. The "cone" shaped gutter would probably have to go, but I was thinking even before I saw the third screenshot that you could probably give two lanes a good shot. Good old reflective playfield and all that.

After thinking some more about it on the drive in to work, I think I'm crazy to think it'd be pretty easy to make a good bowling game. How would you handle the pins hitting other pins? Shouldn't that have some sort of animation? How do you do the physics of that?

I was thinking one of those gauges that are so popular on golf games now-a-days would be a neat way to control the amount of curve you put on the ball and your roll's speed, but every time I get to the pins, I'm stumped for an easy way to handle it.

Ruffin Bailey

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