Re: [stella] Skeleton - complete

Subject: Re: [stella] Skeleton - complete
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Tue, 10 Sep 2002 15:29:31 +0200
Hi Eric!

>Although traps might be doable (since they are really just a sound effect),
>I think I'll pass on the idea.

I think traps would be cool, too. And I think that tresure chests should
be doable, too.

Consider this:


---   ---
  | C |
  |   |

If the skeleton can not enter the chest square, you are never in danger
of a conflict like displaying both at once. But you can easily display a
chest there.

Such things would add more depth to the gameplay. Maybe, if the main
mission was to collect four treasure chests each level, instead of
killing a certain # of skeletons?

I think this might be more challenging instead of endlessly wandering
around in the maze, only waiting for the next skeleton to appear.

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