Subject: Re: [stella] Skeleton - complete From: KirkIsrael@xxxxxxxxxxxxx Date: 10 Sep 2002 13:50:05 -0000 |
> I think an old D&D handheld game used a similar gameplay element. It > really stressed me out when I had to worry where I was stepping as > well as hunt/avoid the creatures in the maze. Just an idea that, I > thought, may be simple to implement. Maybe a selectable option? Heh, I think I had that game. Marroon colored case? I'm not 100% positive, but I think years later I looked at "Hunt the Wumpus", a text-based classic for Unix (and older?) systems, and it occurred to me that the handheld must've just been a graphical version of that game. Of course, by that point I hadn't played the handheld for years, and wumpus was a little too difficult for me to get into, so take it with a grain of salt. http://www.taylor.org/~patrick/wumpus/instruct.html gives a description, http://www.taylor.org/~patrick/wumpus/ is the game itself in javascript. Hunt the Wumpus might be very doable on the 2600, but comapared to Skeleton a lot less action packed! The oldschool purists might appreciate it tho. -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "God or somebody save us from any society founded on Darwinian principles." --Richard Dawkins ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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