Subject: Re: [stella] Space Instigators - Final Version (?) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 17 Oct 2002 12:10:00 +0200 |
Hi Christopher! > So, here it is, possible final. There's a little more > room between rows than I'd like, but there's not much > to be done about it. There's just too many calcs > between rows to squish it down any more. Still looks > pretty good, I think. I'm really interested in what you're doing inbetween the rows. Really no chance at all to reduce that? Already a single line would be a great improvement I think. Maybe if you'd post the source, someone would find ways to make that transition faster. >The big question is, is it too hard? I could reduce the speed of the Instigators shots by 1/2 very easily. I think this'd be better. I never got past the first screen. Another thing would be working on a little break inbetween shots. At the moment, there's always an enemy shot onscreen. Especially invaders at the bottom can have sucha high fire frequency that you've almost no chance to kill them. What about your own shot, it seems like it is normally hiding underneath the player sprite? This is producing a little flaw, since I've experienced "Game Over" situations with the shot still visible at the bottom. - Neither RESET nor SELECT seem to do anything. While RESET is definately necessary, a few gameplay variants wouldn't hurt either. Maybe there's some variants the Atari SI port has implemented, which could easily be adopted into your game? And you could make the choice between slow/fast shots optional via a difficulty switch. >Anyway, lemme know what you think. Please try to break it.... Oh, it's brilliant so far! Way cool stuff! Easily beats any other 2600 invaders clone on the market! :-) Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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