Re: [stella] [POLL]What is everybody working on?

Subject: Re: [stella] [POLL]What is everybody working on?
From: Ruffin Bailey <rufbo1@xxxxxxxxxxx>
Date: Tue, 05 Nov 2002 09:40:06 -0500
On Tuesday, November 5, 2002, at 04:54 AM, Dennis Debro wrote:

After I finish Climber I think I'll take a breather and rest. Then I
think I'll take the engine and port it to Jumpman Jr. J/K, I think
Jumpman is way outside my scope right now. I just thought Manuel would
enjoy seeing it.

The most complicated part of Jumpman, afaict, is the AI for the danged two missiles that rove around the screen. Getting those to react intelligently is a little outside of my scope, at least for the time being. Getting the playfield to move when you grab the bombs isn't such a problem, etc, but I could never quite get the missiles down -- conceptually. (Don't want to insinuate that I've tried programming the missiles yet; oi vey.)

All gameplay in Sword of Fargoal is generated on the
fly, you get new mazes & challenges everytime you play,

Any reason you're not using PF0?

And did anybody ever actually finish that game? That was actually the first C=64 game I ever purchased "with my own money". :^) It was really neat to see "D&D on TV", but I'm afraid I never got to the end of the danged thing. I think I'll try to become "Elite" on my C=64 emulator before I bother going back for the sword, however.

Just to pay a little time towards the thread, I wish I were working on something. Sooner or later I'll try to set aside a good month to pull Adept back out. But I'm thinking it'll have to be two-player only -- for all the look-up table help, I think that'll add a bit more than I could finish in a month.

Ruffin Bailey

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