Subject: Re: [stella] [POLL]What is everybody working on? From: Rob <kudla@xxxxxxxxx> Date: Tue, 5 Nov 2002 09:52:07 -0500 |
On Tuesday 05 November 2002 09:40, Ruffin Bailey wrote: > The most complicated part of Jumpman, afaict, is the AI for the > danged two missiles that rove around the screen. Getting those to > react intelligently is a little outside of my scope, at least for I always thought they just worked like this: if player's X or Y is equal to the bullet's X or Y, and a random value exceeds a certain amount, make a noise and accelerate towards the player. Never really even seemed like AI to me, and I finished both Jumpman Jr. and Jumpman back in the day ;) Rob ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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