Re: [stella] [POLL]What is everybody working on?

Subject: Re: [stella] [POLL]What is everybody working on?
From: Rob <kudla@xxxxxxxxx>
Date: Tue, 5 Nov 2002 09:52:07 -0500
On Tuesday 05 November 2002 09:40, Ruffin Bailey wrote:
> The most complicated part of Jumpman, afaict, is the AI for the
> danged two missiles that rove around the screen.  Getting those to
> react intelligently is a little outside of my scope, at least for

I always thought they just worked like this: if player's X or Y is equal to 
the bullet's X or Y, and a random value exceeds a certain amount, make a 
noise and accelerate towards the player.  Never really even seemed like AI to 
me, and I finished both Jumpman Jr. and Jumpman back in the day ;)


Archives (includes files) at
Unsub & more at

Current Thread