Subject: Re: [stella] Star Fire: Meteor Dance! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 14 Nov 2002 14:23:11 +0100 |
Hi Thomas, >> BTW: When comparing his current driver to the old >> one, I didn't fail to recognize how ultra-optimized >> the code is now... :-) > Thanks! Well, it's somehow optimized, but I'm not > finished yet. ;-) Hm... the only flaw I found left was doing lda song1,x when x is granted zero - costing a complete cycle :-) Other things are more conceptional, I think. I'd assume for example that variable pattern sizes would both simplify the driver and it's usage - at the cost of another RAM byte or two, but... :-) > Ok, that's a major point! But if "he" fails to use all > space, I'll ask again. :-) Hehe, maybe I should make them switchable with one of the difficulty switches? ;-) >>If you like, I can draw a "Robot City" logo for you, >>than you can use the 1LK variant for that? > Nice idea, though my latest version already has some > title screen (based on an idea of Andrew Davie). Cool! One little suggestion: In the white bar scrolling *through* the others, could you possibly eliminate the "black" scannline? :-) Do you want some comments on the current game state as well or is that WIP? Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Star Fire: Meteor Danc, Thomas Jentzsch | Thread | Re: [stella] Star Fire: Meteor Danc, Thomas Jentzsch |
Re: [stella] Star Fire: Meteor Danc, Thomas Jentzsch | Date | Re: [stella] Star Fire: Meteor Danc, Thomas Jentzsch |
Month |