RE: [stella] Supercharger Compatibility

Subject: RE: [stella] Supercharger Compatibility
From: "Albert Yarusso - AtariAge" <albert@xxxxxxxxxxxx>
Date: Sat, 16 Nov 2002 00:17:28 -0600
Here's a link to the Cuttle Cart manual:

http://www.atariage.com/manual_thumbs.html?SoftwareLabelID=1160

 ..Al


> -----Original Message-----
> From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On
> Behalf Of Chad Schell
> Sent: Saturday, November 16, 2002 12:10 AM
> To: stella@xxxxxxxxxxx
> Subject: Re: [stella] Supercharger Compatibility
>
>
> RAM location $80 only holds the value of the control byte after a
> supercharger load.  It would only matter if you attempted to latch a new
> control byte into the Supercharger.  The Cuttle Cart manual,
> available for
> download from atariage.com, has full details of how the Supercharger mode
> works from a software standpoint.  It's the last section of the manual.
>
> 1FF8/9 are the only active addresses if you've loaded it with RAM writing
> off.  (The standard way to load 2K and 4K games, likely always a disaster
> if you loaded non-SC games with RAM writing enabled.)
>
> Does it crash a modified Supercharger?  If not you're likely missing some
> access to 1FF8/9.  If so, it's probably the hardware timing glitch that
> screws up the collision detection in Air-Sea Battle (and Haunted
> House??  I
> think that's the other one.)
>
> Chad
> ============================================
> Chad Schell
> gamer@xxxxxxxxxxx
> http://www.schells.com/
>
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