Re: [stella] Supercharger Compatibility

Subject: Re: [stella] Supercharger Compatibility
From: Chad Schell <gamer@xxxxxxxxxxx>
Date: Fri, 15 Nov 2002 22:10:11 -0800
RAM location $80 only holds the value of the control byte after a supercharger load. It would only matter if you attempted to latch a new control byte into the Supercharger. The Cuttle Cart manual, available for download from, has full details of how the Supercharger mode works from a software standpoint. It's the last section of the manual.

1FF8/9 are the only active addresses if you've loaded it with RAM writing off. (The standard way to load 2K and 4K games, likely always a disaster if you loaded non-SC games with RAM writing enabled.)

Does it crash a modified Supercharger? If not you're likely missing some access to 1FF8/9. If so, it's probably the hardware timing glitch that screws up the collision detection in Air-Sea Battle (and Haunted House?? I think that's the other one.)

Chad Schell

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