Subject: [stella] Supercharger Compatibility From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Sat, 16 Nov 2002 00:46:17 -0500 |
So while messing around with Kool-Aid Man, I decided to have a go at modifying it to work with the Supercharger. I know about $fff8/$fff9 but modifying Kool-Aid Man to avoid those addresses didn't help much, it still crashes the Supercharger. So what else could it be doing? I believe RAM location $80 is used as control byte for Supercharger RAM reads/writes. Correct? (Though I've never had any problems with my games using $80 and running on the Supercharger?!?) Anything else it could be doing that would have nasty side-effects? Is there a list of 4k ROMs which are not Supercharger compatible? It obviously wouldn't be a project on level with Thomas's PAL2NTSC hacks but it seems like a good excuse to poke through a bunch of .bins and get them working... Chris... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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