Subject: Re: [stella] A quick intro From: KirkIsrael@xxxxxxxxxxxxx Date: 4 Dec 2002 17:27:47 -0000 |
With the power of java you can probably come up with something much better than these, but I made two javascript pages, one for player graphics, one for playfield: http://alienbill.com/vgames/playerpal/ I didn't get as far as I wanted in this (in particular, the 'import' functionality that can load an image from data...it's there for the Player version not for the Playfield tho) but I think it's useful, and might get you thinking about what a better UI would need to do. Also, I'm on the verge of releasing a simple little UI that's a front end for DASM. Besides automating the usual assemble/run task (making it a single button click to go from source code to running in an emulator and/or making a WAV file), and making it more quickly obvious when the assemble failed), I'm planning to integrate the BLINT analuzer I wrote before, that finds the tricky "cross-page-boundary conditional jumps" that can wreck havoc with innocent looking code. (See http://www.biglist.com/lists/stella/archives/200210/msg00144.html for more on that) But, I'm not too ego-bound in any of these, and am willing to help port stuff if it will make better tools over all (on the other hand soon I need to get off all the damn tools and guides and back into the coding of JoustPong!) -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "It's the cracked ones who let all the light into the world." --writer from my Tufts writing class ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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