Actually, I plan to deliver CAG via Java Web Start(JWS). JWS does all of
the setup for the user and it is included with Mac OSX. JWS is also
included as part of Sun's 1.4 JRE. We use JWS to deliver all of our java
applications developed in the lab. Otherwise, I agree... java can be a
pain in the ass to setup. Once I have the Playfield generator
sufficiently developed, I'll release the first version of CAG through
the ATL website as a signed JWS application.
I don't have a problem running outside *.exe files though I wouldn't
mind seeing your perl code either. Anyway, lets just see where it goes.
If people are interested I'll post my java code on my website when I get
home today.
My other idea about the CAG is that the user can use only the models
that he/she feels actually helps them. CAG Playfields will be exportable
to a saved text file. Also, each CAG project will have its own text
editor (though probably much more simple than people are used to using)
for editing and code writing - not to mention Java has built-in
cut/paste features for all of its JTextArea's.
So I talk alot... I hope to show everyone that I'll back up my ideas. I
appreciate the fact that most people already have a preferred
development pipeline... I won't be offended if others don't use CAG. If
it helps it helps. In the end I'll consider it to be a success as long
as I can use it to more quickly develop 2600 games. So I guess what I'm
saying is that I have no illusions as to how others are going to embrace
its use.
Anyway, I am glad to say that I feel like I have been given a very warm
reception on this mailing list. That is nice.
Thanks,
Aaron
--
Aaron.Bergstrom@xxxxxxxxxxxxxx
Computer Visualization Manager
Archaeology Technologies Lab, NDSU
701-231-6434
http://atl.ndsu.edu/
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