Subject: Re: [stella] Space Treat with score From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 31 Dec 2002 09:51:36 +0100 |
Hi Fabrizio, I also have "some" gameplay suggestions: - Increasing hefty extra bonus for completing a level with one life - Bonus lifes - More keys to pick up in higher levels - Loose one key when you get killed - Different moving patterns for the enemies. Instead of just varying the speed, you could give every type of enemy a special movement pattern. E.g. - patroling between the corners - stop and go - two "steps" forward and one "step" back - switching between two speeds every ~0.25 second All patterns should be "rythmic", introduced level by level and enemy specific so that the player can memorize them. - Utilizing the difficulty switches, but read them only at the start of a game. And disply the settings somehow together with the level/score. - utilizing the fire key, e.g. for an emergence escapy back to start (loosing all extra points, the key(s) and the fruit) - some more sounds, e.g. a ticking sound when the fuel decreases - if (and only if) you have space left, some encouraging inter- level message every 5 or 10 levels. And I like the idea of bonus keys when returning with the fruit. Have fun! Thomas ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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