| 
 
Subject: Re: [stella] Mortal Kurling! From: Christopher Tumber <christophertumber@xxxxxxxxxx> Date: Thu, 02 Jan 2003 21:25:57 -0500  | 
>What the heck are those missile-like things when the game first powers up?! >They only went about halfway across the screen and then disappeared. :) Just working out some "enemy sprites" I didn't bother to yank out. >And is this game based on another, or somehow related to that weird Curling >sport I've heard of before? It's a joke, son, I say it's a joke*. That boy's about as sharp as a sack full of wet mice.... (It's a running gag from the Rubix thread where I said I was going back to working on my Curling sim... ) It is (or will be) a horizontal scrolling shooter along the lines of R-Type, Gradius, Salamander/Lifeforce, Silkworm, etc... Chris... *Though a 2600 curling game that yells a digitised "SWEEP! SWEEP!" is such a crazy idea, I might just have to do it... ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
| Current Thread | 
|---|
  | 
| <- Previous | Index | Next -> | 
|---|---|---|
| Re: [stella] Mortal Kurling!, Albert Yarusso | Thread | Re: [stella] Mortal Kurling!, Albert Yarusso - Ata | 
| Re: [stella] emulators w/ debug fea, B. Watson | Date | [stella] New jumptable implementati, R Mundschau | 
| Month |