Re: [stella] Fu Kung! v0.03

Subject: Re: [stella] Fu Kung! v0.03
From: "Andrew Davie" <adavie@xxxxxxxxxxx>
Date: Fri, 10 Jan 2003 19:27:26 +1100
Attached is a chronocolor frame of a creature using the big sprite
system....
Doesn't really look like an Atari 2600 sprite at all.

Only one creatre possible, though - as both alternate frames are used to
generate the chronocolour.

There are, however, enough cycles/line to change BOTH P0 and P1 colour.
So that's another way to change the colour.

Cheers
A

PS: Z26 use -g11

----- Original Message -----
From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>; <stella@xxxxxxxxxxx>
Sent: Friday, January 10, 2003 8:50 AM
Subject: Re: [stella] Fu Kung! v0.03


> At 01.52 10/01/03 +1100, Andrew Davie wrote:
>
> >Here we go, your regular installment of Fu Kung.  Seems nobody cares, oh
> >well... this happened with Qb too.
>
> That's quite impressive!
> Any chance to have more than 2 colors per sprite?
>
>
>
> --------------------------------------------------------------------------
--------------------
> Archives (includes files) at http://www.biglist.com/lists/stella/archives/
> Unsub & more at http://www.biglist.com/lists/stella/
>
>
>

Attachment: allegront.zip
Description: Zip compressed data

Current Thread