Subject: Re: [stella] Fu Kung! v0.03 From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Fri, 10 Jan 2003 19:27:26 +1100 |
Attached is a chronocolor frame of a creature using the big sprite system.... Doesn't really look like an Atari 2600 sprite at all. Only one creatre possible, though - as both alternate frames are used to generate the chronocolour. There are, however, enough cycles/line to change BOTH P0 and P1 colour. So that's another way to change the colour. Cheers A PS: Z26 use -g11 ----- Original Message ----- From: "Piero Cavina" <p.cavina@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx>; <stella@xxxxxxxxxxx> Sent: Friday, January 10, 2003 8:50 AM Subject: Re: [stella] Fu Kung! v0.03 > At 01.52 10/01/03 +1100, Andrew Davie wrote: > > >Here we go, your regular installment of Fu Kung. Seems nobody cares, oh > >well... this happened with Qb too. > > That's quite impressive! > Any chance to have more than 2 colors per sprite? > > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > >
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