Re: [stella] Collaboration

Subject: Re: [stella] Collaboration
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Fri, 17 Jan 2003 09:02:17 -0800
At 09:16 AM 1/17/2003 +0100, you wrote:
This will require horizontal positioning of the ball inside the kernel.
With an empty tombstone row I only gain 36 (28+8) cycles which may not
be enough for a 100% flexible position. Therefore we will have to limit
the possible grenade positions to about 100 pixels (maybe less!) around
the center.

That should be fine, I think.

Remember that this would not only require another 5 cycles but also
change the color of the safe zone.

I think that will look okay, or we can try to blank the safe zone on those lines. It's important for the grenade to stand out by its color vs. the tombstones in case it gets dropped directly on top of a tombstone, otherwise it might get mistaken for part of the tombstone.

If I set the width to only 1 pixel then it might not need to be a different color, but I was planning on having it set to the same width as the playfield pixels.

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