Subject: Re: [stella] Collaboration From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx> Date: Wed, 15 Jan 2003 08:54:07 -0800 |
The last demo already shows how this would look like (7x2 scanlines with color gradients, 1x2 scanlines black)
Do you know about any other (e.g. home computer, PC) versions?
Yes, but where can we find one?
I understand that every possible object will help here. The current kernel just doesn't have enough cycles left for using the ball very flexible. But by limiting it's vertical positions and not changing it's shape (just a plain square) we *might* find a way. It would be quite easy to en/disable the ball in sync with the tombstone rows. And while the tombstones will be displayed striped the ball would be solid.
BTW: How will the tombstones be separated horizontally? A B C xxxxxx x x x x x x xxxxxx x x x x x x xxxxxx x x x x x x
Oh, I didn't knew that each zombie belongs to one player. Or is that only a game variation? Then we
could enable/disable ChronoColor TM depending on that variation. But if you don't like the effect at all, it's *very* easy to remove it.
BTW: Will you try to support the B/W switch?
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