Re: [stella] Collaboration

Subject: Re: [stella] Collaboration
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Fri, 17 Jan 2003 09:16:10 +0100
Glenn wrote:
> With your help it could be.  I definitely don't want it to extend into 8K.
> I can't see how this would be necessary for something this simple.  In fact 
> if there is ROM left over I may have to force myself from adding too much 
> flashy stuff.  Games like Kaboom are a good lesson that it doesn't even take 
> 4K to make a great game.

While 2K looks impossible, 4K should work.


> I'd want to have at minimum two grenades simultaneously to appear anywhere
> horizontally on the boundary lines between the tombstone rows (all but the 
> very top and bottom of the screen.)

> Naturally, only one grenade on a grenade line at a time.

This will require horizontal positioning of the ball inside the kernel.
With an empty tombstone row I only gain 36 (28+8) cycles which may not
be enough for a 100% flexible position. Therefore we will have to limit
the possible grenade positions to about 100 pixels (maybe less!) around
the center. 


> Since the grenade line would be isolated from the tombstones it would be 
> nice if you did a color register change on it so it would stand out better 
> than the rest of the playfield.

Remember that this would not only require another 5 cycles but also
change the color of the safe zone.

Have fun!
Thomas                            
_______________________________________________________
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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