Subject: Re: [stella] Collaboration From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Fri, 17 Jan 2003 09:16:10 +0100 |
Glenn wrote: > With your help it could be. I definitely don't want it to extend into 8K. > I can't see how this would be necessary for something this simple. In fact > if there is ROM left over I may have to force myself from adding too much > flashy stuff. Games like Kaboom are a good lesson that it doesn't even take > 4K to make a great game. While 2K looks impossible, 4K should work. > I'd want to have at minimum two grenades simultaneously to appear anywhere > horizontally on the boundary lines between the tombstone rows (all but the > very top and bottom of the screen.) > Naturally, only one grenade on a grenade line at a time. This will require horizontal positioning of the ball inside the kernel. With an empty tombstone row I only gain 36 (28+8) cycles which may not be enough for a 100% flexible position. Therefore we will have to limit the possible grenade positions to about 100 pixels (maybe less!) around the center. > Since the grenade line would be isolated from the tombstones it would be > nice if you did a color register change on it so it would stand out better > than the rest of the playfield. Remember that this would not only require another 5 cycles but also change the color of the safe zone. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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