Re: [stella] "Zombie" optimizations

Subject: Re: [stella] "Zombie" optimizations
From: Christopher Tumber <christophertumber@xxxxxxxxxx>
Date: Sat, 18 Jan 2003 02:15:59 -0500
>I must admit, lying on the beach today I was thinking.... 

Yeh, yeh, yeh. sure hope you didn't get a sunburn!

-24C today. 

At least it's too cold to snow...

>256 x 2K = 512K.  I think I can live within that.

Sure that's enough? Previously you guestimated 80 sprites in 32k. 512/32=16. 16*80=1280. 1280/20fps=640 or less than 11 minutes of animation.

And that's before all the digitised sound!


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