----- Original Message -----
Sent: Friday, January 24, 2003 3:40
PM
Subject: Re: [stella] FuKung! v0.07
Yes, this is the size. There's enough
room in the sprite area for them to lie sideways at that size
(just!)
So there's no doubt, the sprites in this game
will be FuKung Huge!
Cheers
A
----- Original Message -----
Sent: Saturday, January 25, 2003 3:29
AM
Subject: Re: [stella] FuKung!
v0.07
Very cool Andrew.
Will this be the size of the fighters in the completed game?
They'll be huge!!
Jim
Andrew Davie <atari2600@xxxxxxxxxxxxx>
wrote:
Just
a quick update on Fu Kung.
Attached is a binary which doesn't do
the correct # scanlines - I'm way too
tired to fix it. But it does have
a couple of interesting additions.
Firstly, I've reworked the big
sprite system so it can also do scores - and
as you see here,
12-character wide scrolling text messages. I've just got
it displaying
some of the alphabet at the moment. I know it flickers like
crazy on
the emulators, but this is a real-thing game, and I understand it
is
noticeable but OK on the real-thing.
The babys now have centerpoint
data attached, so frame display is correctly
positioned. And the babys
are executing simple animation loops from lists
of frame,duration
animation. Won't be long now before its hooked up to
joystick movement
and I can start to develop some interactivity and
moves.
Cheers
A
PS: Z26 -g11, Stella .PR! O
attached.
PPS: Some scumbag virus author used my email address
(adavie@xxxxxxxxxxxxx)
as the sender and reply-to address on a virus,
which from all evidence is
propogating quite nicely. Needless to say,
my inbox is full of junk and
complaints, and is totally unusable -
hence, I have switched emails - please
use 'atari2600' or 'andrew'
instead of adavie.
> ATTACHMENT part 2
application/x-zip-compressed name=fukung007.zip