Re: [stella] Experimental Text Screen

Subject: Re: [stella] Experimental Text Screen
From: "B. Watson" <atari@xxxxxxxxxxxxxx>
Date: Sun, 26 Jan 2003 12:33:52 -0500 (EST)

On Sat, 25 Jan 2003, Clay Halliwell wrote:

> IMHO, variable-width font rendering on 2600 = more trouble than it's worth.
> Dozens of old Atari games have demonstrated that people are perfectly
> capable of reading well-designed 4-bit fonts. Going with 2 left-right
> flickering 48-pixel sprites, at 4 bits per character, would give you a
> generous 24 characters per line. More legible than the flicker-interlace
> mess of the Stellar Track routine too.

I was working on this at one time.. posted source & binary for a 20
(5-digit score) column text demo. As-is, it take quite a bit of time to
set up each row of text, so there's about a 25-30 scanline gap between
the 2 rows of text, but this could be improved (this was the proof-of-
concept, I never could think of a game to use it in).

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