Re: [stella] Experimental Text Screen

Subject: Re: [stella] Experimental Text Screen
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Sun, 26 Jan 2003 09:22:25 +0100
Paul Slocum wrote:
> I'm going to need a text system for my RPG and I've thought about doing a
> variable width font in the 48 pixel sprite, but I don't know how to do it 
> without using a lot of RAM.  I'll probably just end up using David Crane's 
> text system.

IMO the text displays of Stellar Track or Dark Mage/FotR are the best
you can get on a 2600. And by using the interlaced mode you can probably
reduce the flicker even more.

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

Archives (includes files) at
Unsub & more at

Current Thread