Subject: Re: [stella] Experimental Text Screen From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> Date: Sat, 25 Jan 2003 12:17:22 +1100 |
The depth my system can do is actually only a function of available RAM... it takes 12 bytes per text line. If you have a single line at a time, then you need to reload those 12 bytes with appropriate pointers for the next line - and reposition the sprites, etc., which gives about (say) 5 scanlines inbetween each text line. You can, however, pre-load multiple lines (the current sprite system does 6 lines) for a total of 6*12 = 70 bytes of RAM. So you could do your text as two groups of 6-lines each, but with a much larger gap between them, as you need to recalculate 70 bytes between - probably 20 scanlines or so. Currently each text line is 16 scanlines deep. This is adjustable. Assume 8 is all that is needed, and that we can redo the RAM pointer loads in 5 scanlines, then that's 13 scanlines/row... so I don't see any major obstacle to having a 20-line display. So, 18*20 with minimal RAM usage... yeah, I can do that. Anyone who decides to work on (or collaborate on) an Adventure game... I'll provide my code and utilities as required. Cheers A ----- Original Message ----- From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, January 25, 2003 8:33 AM Subject: Re: [stella] Experimental Text Screen > I can extend the sytstem/resolution to 18 x 12, actually, with the same > flicker > Cheers > A > > ----- Original Message ----- > From: "Adam Thornton" <adam@xxxxxxx> > To: <stella@xxxxxxxxxxx> > Sent: Saturday, January 25, 2003 2:34 AM > Subject: Re: [stella] Experimental Text Screen > > > > On Sat, Jan 25, 2003 at 01:35:59AM +1100, Andrew Davie wrote: > > > Attached is a brief experiment I did with multiple lines of text, to > give a > > > text-screen. This is really just displaying 3 time-separated frames... > so > > > its nothing too difficult. Flickers, but how does it look on hardware, > > > guys? If you really wanted a text-adventure or something.... maybe this > > > would be workable. Anyway, just thought I'd have a play with the idea. > > > > Gosh, who might want to do a text adventure? > > > > Yeah, this gives you about half the screen resulution of a VIC-20 (18x6, > > rather than 22x12), which is pretty cool. > > > > Adam > > -------------------------------------------------------------------------- > -------------------- > > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > > Unsub & more at http://www.biglist.com/lists/stella/ > > > > > > > > > -------------------------------------------------------------------------- -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ > > > ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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