Re: [stella] Experimental Text Screen

Subject: Re: [stella] Experimental Text Screen
From: Rob <kudla@xxxxxxxxx>
Date: Sun, 26 Jan 2003 12:41:42 -0500
On Sunday 26 January 2003 02:11, Paul Slocum wrote:
> But how do you display W and M in a 4 bit font?

I've been thinking maybe the way to go is pseudo-proportional - make a 4-bit 
font for all the characters except W and M, and make them "macros" of two 

N has never looked too good in three pixels either (usually the solution is to 
use a large lowercase N) but I guess you could forgo the space between it and 
the next character as some C64 80-character programs did.

You could take this approach further and make a two-bit wide character set 
where most characters are "macros" like this, and get something that's very 
much like a real proportional font, and I don't think it would be that much 
more work than all the ANDing and ORing you'll already have to do for 
4-pixel-wide characters though it mayl take up more ROM space as you'll need 
two tables instead of one.  (Or alternately, a PC-based "ASCII to Atari 
proportional" conversion tool which will cause your text data to use up more 
ROM space.)  Mmmm, Atari Tahoma.

Of course this would all work better if you had RAM to play with.


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