Re: [stella] Experimental Text Screen

Subject: Re: [stella] Experimental Text Screen
From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx>
Date: Sun, 26 Jan 2003 01:11:58 -0600

IMHO, variable-width font rendering on 2600 = more trouble than it's worth.
Dozens of old Atari games have demonstrated that people are perfectly
capable of reading well-designed 4-bit fonts. Going with 2 left-right
flickering 48-pixel sprites, at 4 bits per character, would give you a
generous 24 characters per line. More legible than the flicker-interlace
mess of the Stellar Track routine too.

But how do you display W and M in a 4 bit font?


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