Subject: Re: [stella] Experimental Text Screen From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx> Date: Sun, 26 Jan 2003 01:11:58 -0600 |
IMHO, variable-width font rendering on 2600 = more trouble than it's worth. Dozens of old Atari games have demonstrated that people are perfectly capable of reading well-designed 4-bit fonts. Going with 2 left-right flickering 48-pixel sprites, at 4 bits per character, would give you a generous 24 characters per line. More legible than the flicker-interlace mess of the Stellar Track routine too.
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