Subject: Re: [stella] Assymetrical Maze 2LK... help? From: "J Parlee" <lost_monkey@xxxxxxxxxxxx> Date: Tue, 4 Feb 2003 19:10:47 -0500 |
From: "Clay Halliwell" > I gotta ask... with the pinpoint timing required for an asymmetric > playfield, how do you work a player horizontal-positioning routine into it? Argh! Thanks for pointing out that open can of worms... Using the Battlezone routine I had my assymetric playfield running with 2 sprites positioned where I wanted them and then this... When I tried using the horizontal positioning routine to move the sprites in accordance with joystick movement, the sprites jump approximately 1/4 of the screen width (seemingly) with each frame... I am not certain if this is an error in my (badly patched together) code or the natural result of not doing the positioning during the kernel. I tried replacing the Battlezone hor-pos routine with the Air Sea Battle method and got the same result... I haven't worked on it too much yet, but I did try moving the sprites by writing a value to HMPx and HMOVE in the joystick routine and got the sprite to move smoothly... I might have to get my hands dirty if I want to move 3 enemy sprites and missiles this way... ;) Jason ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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