Re: [stella] Assymetrical Maze 2LK... help?

Subject: Re: [stella] Assymetrical Maze 2LK... help?
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Tue, 04 Feb 2003 08:03:02 +0100
Hi Clay!

> I gotta ask... with the pinpoint timing required for 
> an asymmetric playfield,  how do you work a player 
> horizontal-positioning routine into it?

Not at all I'd say. If you don't have any void lines in 
the PF layout, 100% free positioning is not possible.

Greetings,
	Manuel

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