Subject: Re: [stella] Assymetrical Maze 2LK... help? From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 04 Feb 2003 08:03:02 +0100 |
Hi Clay! > I gotta ask... with the pinpoint timing required for > an asymmetric playfield, how do you work a player > horizontal-positioning routine into it? Not at all I'd say. If you don't have any void lines in the PF layout, 100% free positioning is not possible. Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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